Door Games Unlimited

Welcome, Guest.


Subject: Re: Help with YAQN Date: Mon Jul 02 2012 12:22:00
From: Gryphon To: John Guillory

On 07-02-12, John Guillory said the following...
 
JG>   Re: Help with YAQN
JG>   By: Gryphon to All on Mon Jul 02 2012 08:35 am

JG>  > I've tried to squash this bug, but my efforts have not paid off.  I was
JG>  > wanting to invite any C programmers out there to have a look at it for
JG>  > themselves.
JG>  > Is anybody game?

JG>   It's been a while since I've done Mystic, but could look at the code and
JG> just see if I see anything that looks suspicious...Thinking about it, that
JG> must be some really hairy code....  QWK uses BASIC reals, Mystic is a Pasc
JG> coded BBS, and your the link between the two is in C.... Lots of conversio
JG> could forsee issues in other things, but not necessarily dropping spaces..

While it's true that Mystic is coded in pascal, YAQN is really a QWK->JAM
tosser, and is originally coded using the Husky libraries.  So technically,
any BBS that uses JAM message bases can use YAQN.

But unfortunately, I tried to switch from Husky to jamlib, since husky has
changed considerably since my initial release.  It pretty much broke yaqn,
so I'm trying to use jamlib, which is whats used for crashmail.  You will
have to give me some time to make that conversion and test it before I try
to send out the code.

I prolly shouldn't have made this request so soon actually, but when I was
trying to package up yaqn, it apparently became apparent that somethings
were still broken.

Gryphon x Cyberia BBS x cyberia.darktech.org

--- Mystic BBS v1.10 A13 (Linux)
 * Origin: Cyberia BBS | Cyberia.Darktech.Org | Kingwood, TX (2000:281/324)

Previous Message       Next Message
Replies: Re: Help with YAQN (John Guillory)