Door Games Unlimited

Welcome, Guest.


Subject: Re: telgate.js Date: Tue May 28 2013 22:48:00
From: Mindless Automaton To: Android8675

On 5/28/2013 11:47 AM, Android8675 wrote:
> Any ideas for making this so it connects to nethack servers? I setup one
> recently at home. I can connect to it at telnet://shodan.synchro.net:2323, but
> if I try it using *telgate it fails to connect, just sits there, no output.

> the frontend i'm using it dgamelaunch, it's got terrible documentation, but
> maybe the source is better commented...

> https://github.com/paxed/dgamelaunch

> I'd like to be able to pass the login:pass as well, if you telnet from u*ix as
> follows:

> telnet shodan.synchro.net:2323 -l username:passsword

> you'll see what I mean.


I have Dungeon Crawl set up like a bbs door.  I haven't tried setting up
Nethack though but I would assume you could do the same thing.

I've set up some MUDs before and used mudgate, but thats been a while 
and i dont have any up right now.

Anyways, for telgate, lets say:

dgamelaunch is not listening to port 2323?

Port 2323 is blocked by firewall/not configured in router?

-Mindless Automaton
---
 ■ Synchronet ■ Eldritch Clockwork BBS - eldritch.darktech.org

Previous Message       Next Message
In Reply To: telgate.js (Android8675)
Replies: Re: telgate.js (Android8675)