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Subject: Transparency when using frames/sprites Date: Wed Jun 18 2014 13:23:06
From: Kirkman To: Mro

  Re: Transparency when using frames/sprites
  By: Mro to Kirkman on Tue Jun 17 2014 08:17 pm

 > you're displaying ansi graphics and i suggest a method of displaying
 > ansigraphics to pull off what you want.  how stupid of me. guess i've been
 > doing it wrong for the past 22 years.

I appreciate your longevity in the scene, and I thank you for taking the time 
to reply to my question.

But the fact is, I asked something pretty specific, and "You could rig up 
something with creativity" was completely unhelpful.

MCMLXXIX, on the other hand, offered a specific idea to help me make use of 
transparency in frame.js.

 > whats your bbs url and how long have you ran a bbs?

Just for fun, I'll humor you:

I run a private Synchronet BBS called "Guardian of Forever." It's for my kids, 
and for my own experimentation. It's been up for more than a year.

I have been a BBS user since May 7, 1992. I cosysoped another guy's BBS for a 
number of years in the late 1990s, but I spent much more time as a faithful 
user and promoter of local boards. I continued calling the longest-lived local 
BBSes until they began petering out in the mid-2000s.

In 2013 I created the Break Into Chat website. It features a wiki of BBS door 
games, which is slowly expanding, and a blog where I've posted interviews and 
reminscences about BBSing and retrocomputing.

In 2014 I released a new game for Synchronet, called "Doubles."

So, that's me. Not as accomplished as you, I'm sure. Just a guy who sometimes 
asks questions, and appreciates the folks who are willing to help.

--Josh


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BiC -=- http://breakintochat.com -=- bbs wiki and blog


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 ■ Synchronet

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