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Subject: Re: Transparency when using frames/sprites Date: Wed Jun 18 2014 15:28:10
From: Digital Man To: Kirkman

  Re: Re: Transparency when using frames/sprites
  By: Kirkman to MCMLXXIX on Wed Jun 18 2014 04:04 pm

 > Also, on a related note, where can I find what the numeric values in .attr
 > correspond to? it seems that 7 is black, but some other numbers also seemed
 > like they might be black as well.

the console.attr property value corresponds to the IBM CGA text mode character 
attribute encoding: http://www.seasip.info/VintagePC/cga.html

0x07 is light grey (or dark white, depending on how you want to say it) 
foreground, with a black background.

0x47 would be light grey foreground with a blue background.

text/menu/attr.asc has the background color values shown as well. And I think 
TheDraw has a nice pallette feature.

                                            digital man

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