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Subject: Re: Transparency when using frames/sprites Date: Fri Jun 20 2014 16:17:08
From: MCMLXXIX To: Kirkman

  Re: Re: Transparency when using frames/sprites
  By: Kirkman to MCMLXXIX on Fri Jun 20 2014 14:29:40

 > So, the second solution definitely sounds better, since I only need to do it
 > once. I wrote up some code, but the results I'm getting are the same as
 > before. The sprite looks great in it's initial orientation, but when I move 
 > a different direction, the mask doesn't match the new orientation.
 > 
 > Using a little debugger function, I see that the maskFrame function is indee
 > iterating over all the characters in the entire sprite. So I'm not sure why
 > this isn't working.

your code looks fine to me, so I'll have to see if I can get it working on my
end. If you don't mind giving me a day or two to do find time to do that I'll
get back to you.

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