Door Games Unlimited

Welcome, Guest.


Subject: Re: Transparency when using frames/sprites Date: Sat Jun 21 2014 10:00:48
From: Kirkman To: MCMLXXIX

  Re: Re: Transparency when using frames/sprites
  By: MCMLXXIX to Kirkman on Sat Jun 21 2014 12:04 am

 MC> I don't recall helping you much. You figured out a great deal of this on
 MC> your own, apparently. Good luck with your game, I'd like to see it when
 MC> it's done. 

Well, the game that prompted me to ask about transparency is more of an
open-ended discovery project with my daughter. We still don't have a firm
concept. If it ever becomes something worthwhile, I'll definitely share it.

But I did release a game called "Doubles" recently. It's an ansified version of
2048. http://github.com/kirkman/doubles/

I also have another project called "Sports Stats" that is partially working,
but I'm dissatisfied with some parts, so it may be a while before it's truly
release-able.

--Josh

////--------------------------------------------------
BiC -=- http://breakintochat.com -=- bbs wiki and blog


---
 ■ Synchronet

Previous Message       Next Message
In Reply To: Re: Transparency when using frames/sprites (MCMLXXIX)