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Subject: ANSI music / sound effects Date: Mon Jun 22 2015 16:47:47
From: Kirkman To: All

I'm playing around with using ANSI music code to make sound effects. Has anyone 
played around with this? What's the best way to integrated music routines into d
rawing routines?

For example, I'm using frames and .cycle(). After a cycle, if something has happ
ened that should trigger a sound effect, I play the appropriate ANSI music by ca
lling console.write().

But it does seem like the game hangs a bit until the (three-note) music is finis
hed playing. Not sure if there's a better way.

--Josh

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