I'm playing around with using ANSI music code to make sound effects. Has anyone
played around with this? What's the best way to integrated music routines into d
rawing routines?
For example, I'm using frames and .cycle(). After a cycle, if something has happ
ened that should trigger a sound effect, I play the appropriate ANSI music by ca
lling console.write().
But it does seem like the game hangs a bit until the (three-note) music is finis
hed playing. Not sure if there's a better way.
--Josh
---
■ Synchronet
|