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Subject: ANSI music / sound effects Date: Sat Aug 08 2015 12:46:45
From: Kirkman To: All

  Re: ANSI music / sound effects
  By: Kirkman to All on Mon Jun 22 2015 04:47 pm

 Ki> I'm playing around with using ANSI music code to make sound effects. Has
 Ki> anyone played around with this? What's the best way to integrated music
 Ki> routines into drawing routines? 

 Ki> For example, I'm using frames and .cycle(). After a cycle, if something
 Ki> has happened that should trigger a sound effect, I play the appropriate
 Ki> ANSI music by calling console.write(). 

 Ki> But it does seem like the game hangs a bit until the (three-note) music is
 Ki> finished playing. Not sure if there's a better way. 

Just wanted to bump this topic.

In my experiments, if I play a sound effect using console.write(), the game
will not respond to player input until the entire sound effect has finished
playing.


Would this be a problem on the BBS/code side, or is this a SyncTerm issue with
playing ANSI music?


--Josh

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