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Subject: Re: ANSI music / sound effects Date: Sat Nov 28 2015 21:21:31
From: Digital Man To: tracker1

  Re: Re: ANSI music / sound effects
  By: tracker1 to Nightfox on Sat Nov 28 2015 06:01 pm

 >  >>> But it does seem like the game hangs a bit until the (three-note)
 >  >>> music is f
 >
 >  >  De> Multi-threading?
 >
 >  > I don't think JavaScript supports multi-threading - At least, not unless
 >  > someone has a library that can be called from JavaScript that supports
 >  > multi-threading.
 >
 > The JS in SBBS is definitely linear execution... short of implementing an
 > event-
 > loop with callback system, similar to node.js, I don't know it's going to
 > improve.  Also, it may be a limitation of how ansi-music works on the
 > client. --

Synchronet does support multi-threaded JavaScript (background load'ed scripts
with inter-thread communication via message queue) and has for many years.

                                            digital man

Synchronet "Real Fact" #75:
Michael Swindell still has the "Synchronet Blimp" in his possession.
Norco, CA WX: 52.1°F, 30.0% humidity, 4 mph W wind, 0.00 inches rain/24hrs

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