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Subject: Episode 8: The Terminator Returns Date: Fri Oct 23 2015 22:52:14
From: Digital Man To: Kirkman

  Re: Episode 8: The Terminator Returns
  By: Kirkman to Digital Man on Fri Oct 23 2015 09:27 pm

 >   Re: Episode 8: The Terminator Returns
 >   By: Digital Man to Kirkman on Fri Oct 23 2015 04:00 pm
 >
 >  DM> I'm using dokuwiki for wiki.synchro.net and it has an external
 >  DM> authentication feature which I'm using (with Deuce's PHP help) to allow
 >  DM> any Vertrauen user to login and edit the wiki, no additional
 >  DM> registration necessary. If you wanted to switch to dokuwiki, you could
 >  DM> do the same, but I'm not sure your Synchronet BBS is actually open to
 >  DM> the public. And switching from your current wiki engine might be a
 >  DM> pain.
 >
 > I've been using MediaWiki, mostly because it's the same software that WP
 > runs, and so it's well-supported, and I could easily fork articles and
 > content from WP onto my site.
 >
 > But I'll definitely check out dokuwiki. I've been finding my MW install very
 > slow lately, and despite my best efforts, it's not running any faster.
 >
 > As far as the BBS, to this point it has been private, but I may be opening
 > it up soon, and it would be cool if users on my board could edit the wiki
 > without needing a separate account.

If you choose to try DokuWiki with Sychronet, here's the auth plugin for sbbs:
ftp://vert.synchro.net/Synchronet/dokuauth.zip

 >  DM> Yeah, I saw your post in the Synchronet BBS group on Facebook with the
 >  DM> video. It's impressive (the best *looking* ANSI game/demo I recall ever
 >  DM> seeing) and I look (very much) forward to seeing the actual game.
 >
 > Yeah, this new demo is based on the same code I used to make the "girl in
 > the forest" parallax demo I posted on FB. The new one features art by
 > Whazzit of Blocktronics/Mistigris, and is more polished, and will be in the
 > next Mistigris artpack.
 >
 > I'm hoping that my daughter and I can make something playable from my
 > 'tileset' code. But I'm still busy drawing/adapting RPG tiles into ANSI, and
 > haven't done enough code work on the actual game.

Looking forward to it. I thought the demo you put on FB looked like > 16
colors, but I guess just the extra cells of a 132x60 terminal helped to create
that effect. Very Zelda-esque, imho. Keep it up!

                                            digital man

Synchronet "Real Fact" #75:
Michael Swindell still has the "Synchronet Blimp" in his possession.
Norco, CA WX: 70.4°F, 55.0% humidity, 1 mph NNW wind, 0.00 inches rain/24hrs

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